This way, when I build out, I can build a full three-room power plant and three-room water treatment plant. I like to start by putting a one-room power plant on the left side of the pre-built elevator at floor -1, and one water-treatment plant on the right side. You won't have the CAPS-in-game money-to build these three-room areas off the bat, so here's where the planning comes in: You start the game with two elevators-on floor zero and floor -1, respectively: On floor zero, you have a one-room living area and a completely empty lower floor.Īccounting for an elevator at the very end of the -1 floor, you can build one three-room area, the elevator, a three-room area, two-room area, and another elevator. This is highly recommended, and one of the best ways to get a balanced, bustling population early. MaxHitPoints+ = (Base endurance + OutfitEndurance) * 0.5 + 2.You build rooms in the game in one-room segments, but don't let those tiny rooms fool you - you can build up to two more copies of that room next to it to combine that section of the floor into one giant area. Improves Health points gained on levelling up a dweller.Wastelands: Slows down the critical hit arrows, making it easier to get max damage multiplier.Wastelands: Helps with find locations like abandoned buildings.Reduces production timer in Water Treatment and Water Purification.Reduces production timer in Power Generator and Nuclear Reactor. ![]() Knowing which dwellers stats will assist you in running your vault and exploring the wastelands. Each dweller’s SPECIAL attribute has a purpose and many have multiple, so you may want to consider how and when to train these stats.
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